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Entries from September 2005

Rock Paper Scissors for the Insane

September 26th, 2005 · No Comments

Totally insane. David C. Lovelace’s RPS-15 takes Rock Paper Scissors into the dank, freaky halls of every asylum by adding Fire, Snake, Human, Tree, Wolf, Sponge, Air, Water, Dragon, Devil, Lightning, and Gun. That’s over a trillion permutations.
If your Roshambo (Rock Paper Scissors) contests require more complexity than three gestures, take my advice and start

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Tags: Active games · Reviews

The Revolution Controller

September 16th, 2005 · 15 Comments

The prototype Revolution controllerThe unveiling of the new controller for Nintendo’s Revolution caused many shouts of joy and anger. Some see how this could be great in games and others see how this could be Nintendo’s downfall. And everyone has an opinion. Here is our tilt (pun heavily intended) on things.

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Tags: Active games · Game design · Platforms

Board Game Review: Apples to Apples

September 12th, 2005 · 3 Comments

Apples to Apples
Apples to Apples is a fun party game for open-minded groups. I say open-minded because people with a strict adherance to rules and guidelines will not have as much fun. A game for gamers and non-gamers alike, this will have most people rolling with laughter after a couple of rounds.

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Tags: Boardgames · Card games · Reviews

Give Us Your Games!

September 7th, 2005 · 42 Comments

DS Ideas
The Nintendo DS has given developers a chance to put forth new and innovative games. And with the addition of the touchscreen it has enabled developers to create game ideas that were previously impossible (or at best awkward) on any kind of console. Following is a list of ideas for ports and generic game ideas that would make good use of the DS hardware.

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Tags: Game design · Nintendo DS