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	<title>Comments on: The Revolution Controller</title>
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	<link>http://www.brittlefish.com/2005/09/16/the-revolution-controller/</link>
	<description>Games of all sorts</description>
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		<title>By: Barry O Halloran</title>
		<link>http://www.brittlefish.com/2005/09/16/the-revolution-controller/comment-page-1/#comment-93</link>
		<dc:creator>Barry O Halloran</dc:creator>
		<pubDate>Fri, 23 Sep 2005 10:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.brittlefish.com/?p=28#comment-93</guid>
		<description>Not Advanced Dance Dance Revolution (ADDR)

Dance Dance Revolution Revolution (DDRR)</description>
		<content:encoded><![CDATA[<p>Not Advanced Dance Dance Revolution (ADDR)</p>
<p>Dance Dance Revolution Revolution (DDRR)</p>
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		<title>By: Teon</title>
		<link>http://www.brittlefish.com/2005/09/16/the-revolution-controller/comment-page-1/#comment-90</link>
		<dc:creator>Teon</dc:creator>
		<pubDate>Wed, 21 Sep 2005 16:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.brittlefish.com/?p=28#comment-90</guid>
		<description>I think that more people will come to enjoy using a new controller configuration, especially since we have all been using the same boring analoge controls since the N64 came out with it... and look where everyone followed? now all consoles have analoge controlers of some sort (excluding the whole gba series) so i think nintendo developing this new tech will work out great and other consoles will be right on its tail adopting the three dimensional controls</description>
		<content:encoded><![CDATA[<p>I think that more people will come to enjoy using a new controller configuration, especially since we have all been using the same boring analoge controls since the N64 came out with it&#8230; and look where everyone followed? now all consoles have analoge controlers of some sort (excluding the whole gba series) so i think nintendo developing this new tech will work out great and other consoles will be right on its tail adopting the three dimensional controls</p>
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		<title>By: evilkittypiro</title>
		<link>http://www.brittlefish.com/2005/09/16/the-revolution-controller/comment-page-1/#comment-89</link>
		<dc:creator>evilkittypiro</dc:creator>
		<pubDate>Tue, 20 Sep 2005 18:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.brittlefish.com/?p=28#comment-89</guid>
		<description>For those of you concerned about wavebird/tethered Gamecube controllers being supported, there&#039;s pics of 4 normal GC ports and 2 memory card ports on the top of the Revolution. Gamespot definitely has pics of that, btw.

Second, what says that games that are incompatible with the new control interface can&#039;t just use old GC controllers when they port it? If the new X360 and PS3 controllers are basically the same layout as their previous incarnations, and the GC controller could play most ports fine, then the Revolution should still play ports fine using the older GC controllers.

Besides, Nintendo has only upgraded how we control games. At any time they can doungrade to normal analog controls. The X360 and PS3 ONLY have basic analog. That puts Nintendo at an advantage, not a disadvantage, as some believe. The only problem I see in regards to competition is raw power of the consoles, which Nintendo may improve in the next year to be very competitive with its rivals.

I&#039;m just happy someone finally realized that graphics and sound are not the only things you can improve in games. Go Nintendo.</description>
		<content:encoded><![CDATA[<p>For those of you concerned about wavebird/tethered Gamecube controllers being supported, there&#8217;s pics of 4 normal GC ports and 2 memory card ports on the top of the Revolution. Gamespot definitely has pics of that, btw.</p>
<p>Second, what says that games that are incompatible with the new control interface can&#8217;t just use old GC controllers when they port it? If the new X360 and PS3 controllers are basically the same layout as their previous incarnations, and the GC controller could play most ports fine, then the Revolution should still play ports fine using the older GC controllers.</p>
<p>Besides, Nintendo has only upgraded how we control games. At any time they can doungrade to normal analog controls. The X360 and PS3 ONLY have basic analog. That puts Nintendo at an advantage, not a disadvantage, as some believe. The only problem I see in regards to competition is raw power of the consoles, which Nintendo may improve in the next year to be very competitive with its rivals.</p>
<p>I&#8217;m just happy someone finally realized that graphics and sound are not the only things you can improve in games. Go Nintendo.</p>
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		<title>By: Nick Wagner</title>
		<link>http://www.brittlefish.com/2005/09/16/the-revolution-controller/comment-page-1/#comment-88</link>
		<dc:creator>Nick Wagner</dc:creator>
		<pubDate>Tue, 20 Sep 2005 15:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.brittlefish.com/?p=28#comment-88</guid>
		<description>(Cross-posted on Slashdot&#039;s message boards)

Cross platform games are NOT the end of the Revolution.  They are the beginning. 

I&#039;ve read a lot of people&#039;s comments about how Nintendo is screwing over game companies by making it impossible to port games across platforms. I think people are missing a key insight, which 1up briefly mentions in their article on the controller: &quot;When the two controller pieces are attached, the so-called &#039;Nunchaku&#039; configuration (the two bits are connected by a short cord) can work similarly to current controllers, just with the second analog stick replaced by actual movement of the Revolution controller.&quot; 

Think about it. In your left hand, you&#039;ve got an analogue stick with two trigger buttons. In your right hand, you&#039;ve got an analogue controller (more precise, and sensitive along an extra axis), 5-7 face buttons and a trigger button. How is that so impossibly different from the standard controllers of today? It certainly allows for software companies to do *more*, since the control will be much more precise if implemented properly and there&#039;s an extra axis to work with, but it won&#039;t prevent them from continuing to use today&#039;s 3D control paradigm. 

Think about TimeSplitters. On PS3 and XBox360, it will work exactly like it does today, but look prettier. On the Revolution, you&#039;ll be pointing your &quot;gun&quot; (controller) at characters on the screen, but from a software standpoint the control paradigm is the same. It&#039;s just another analogue stick. You control forwar/backward and strafing movement with your left thumbstick, and direction/firing with your right hand. This depends a lot on Nintendo implementing a good developer interface that allows for easy mapping of current analogue-stick functions onto the remote control wand. But assuming they do that (and I&#039;m betting they do--I&#039;m guessing that&#039;s how Metroid Prime 2 was updated for the demonstration) then TimeSplitters could easily work on all platforms will just a bit of tweaking. The only real difference would be that the Revolution version will kick a** and the others will be the same as every other console FPS we&#039;ve played for the last nine years.</description>
		<content:encoded><![CDATA[<p>(Cross-posted on Slashdot&#8217;s message boards)</p>
<p>Cross platform games are NOT the end of the Revolution.  They are the beginning. </p>
<p>I&#8217;ve read a lot of people&#8217;s comments about how Nintendo is screwing over game companies by making it impossible to port games across platforms. I think people are missing a key insight, which 1up briefly mentions in their article on the controller: &#8220;When the two controller pieces are attached, the so-called &#8216;Nunchaku&#8217; configuration (the two bits are connected by a short cord) can work similarly to current controllers, just with the second analog stick replaced by actual movement of the Revolution controller.&#8221; </p>
<p>Think about it. In your left hand, you&#8217;ve got an analogue stick with two trigger buttons. In your right hand, you&#8217;ve got an analogue controller (more precise, and sensitive along an extra axis), 5-7 face buttons and a trigger button. How is that so impossibly different from the standard controllers of today? It certainly allows for software companies to do *more*, since the control will be much more precise if implemented properly and there&#8217;s an extra axis to work with, but it won&#8217;t prevent them from continuing to use today&#8217;s 3D control paradigm. </p>
<p>Think about TimeSplitters. On PS3 and XBox360, it will work exactly like it does today, but look prettier. On the Revolution, you&#8217;ll be pointing your &#8220;gun&#8221; (controller) at characters on the screen, but from a software standpoint the control paradigm is the same. It&#8217;s just another analogue stick. You control forwar/backward and strafing movement with your left thumbstick, and direction/firing with your right hand. This depends a lot on Nintendo implementing a good developer interface that allows for easy mapping of current analogue-stick functions onto the remote control wand. But assuming they do that (and I&#8217;m betting they do&#8211;I&#8217;m guessing that&#8217;s how Metroid Prime 2 was updated for the demonstration) then TimeSplitters could easily work on all platforms will just a bit of tweaking. The only real difference would be that the Revolution version will kick a** and the others will be the same as every other console FPS we&#8217;ve played for the last nine years.</p>
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		<title>By: grant</title>
		<link>http://www.brittlefish.com/2005/09/16/the-revolution-controller/comment-page-1/#comment-87</link>
		<dc:creator>grant</dc:creator>
		<pubDate>Tue, 20 Sep 2005 12:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.brittlefish.com/?p=28#comment-87</guid>
		<description>RBRBRB:

Uh, yeah, stabbing games.  Of course.  How could I forget?

;)</description>
		<content:encoded><![CDATA[<p>RBRBRB:</p>
<p>Uh, yeah, stabbing games.  Of course.  How could I forget?</p>
<p> <img src='http://www.brittlefish.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: RBRBRB</title>
		<link>http://www.brittlefish.com/2005/09/16/the-revolution-controller/comment-page-1/#comment-86</link>
		<dc:creator>RBRBRB</dc:creator>
		<pubDate>Tue, 20 Sep 2005 02:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.brittlefish.com/?p=28#comment-86</guid>
		<description>You left out STABBING games. Hold the controller like a knife and virtually STAB people. YAY</description>
		<content:encoded><![CDATA[<p>You left out STABBING games. Hold the controller like a knife and virtually STAB people. YAY</p>
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		<title>By: grant</title>
		<link>http://www.brittlefish.com/2005/09/16/the-revolution-controller/comment-page-1/#comment-85</link>
		<dc:creator>grant</dc:creator>
		<pubDate>Mon, 19 Sep 2005 19:56:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.brittlefish.com/?p=28#comment-85</guid>
		<description>Nick Wagner:

Great points!  It is amazing what fans can think of in the way new ideas.  If a small ounce or two of that creativity can make it to the developers then we&#039;ll have some pretty cool stuff on our hands next year.</description>
		<content:encoded><![CDATA[<p>Nick Wagner:</p>
<p>Great points!  It is amazing what fans can think of in the way new ideas.  If a small ounce or two of that creativity can make it to the developers then we&#8217;ll have some pretty cool stuff on our hands next year.</p>
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		<title>By: Nick Wagner</title>
		<link>http://www.brittlefish.com/2005/09/16/the-revolution-controller/comment-page-1/#comment-84</link>
		<dc:creator>Nick Wagner</dc:creator>
		<pubDate>Mon, 19 Sep 2005 18:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.brittlefish.com/?p=28#comment-84</guid>
		<description>Speaking of attachments, and microphones specifically, an idea struck me yesterday: a lot of people have pointed out that controller gestures could be used to cast spells in a Harry Potter or other wizardry-heavy game.  But what if there was a snap-on microphone attachment for the end of the controller, capable of responding to voice commands?  Then spells could be either spoken, waved in the air with the &quot;wand,&quot; or a combination of both.  

Then if some enterprising 3rd party (or the software company itself) developed a compatible controller, with all the same buttons as Nintendo&#039;s, that had the look and feel of a wooden wand, the emersion factor would be amazing.  Similarly, Lucasarts could ship a Lightsaber shell for the controller, and I&#039;m possitive someone will develop a controller for FPSs that has the shape and feel of a gun.</description>
		<content:encoded><![CDATA[<p>Speaking of attachments, and microphones specifically, an idea struck me yesterday: a lot of people have pointed out that controller gestures could be used to cast spells in a Harry Potter or other wizardry-heavy game.  But what if there was a snap-on microphone attachment for the end of the controller, capable of responding to voice commands?  Then spells could be either spoken, waved in the air with the &#8220;wand,&#8221; or a combination of both.  </p>
<p>Then if some enterprising 3rd party (or the software company itself) developed a compatible controller, with all the same buttons as Nintendo&#8217;s, that had the look and feel of a wooden wand, the emersion factor would be amazing.  Similarly, Lucasarts could ship a Lightsaber shell for the controller, and I&#8217;m possitive someone will develop a controller for FPSs that has the shape and feel of a gun.</p>
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		<title>By: jeremiah johnson</title>
		<link>http://www.brittlefish.com/2005/09/16/the-revolution-controller/comment-page-1/#comment-83</link>
		<dc:creator>jeremiah johnson</dc:creator>
		<pubDate>Mon, 19 Sep 2005 17:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.brittlefish.com/?p=28#comment-83</guid>
		<description>i agree.  i like the new controller and am very anxious to see how it is used.  it will be very cool to control games in new ways.  it will lead to new game ideas which will lead to new methods of control.</description>
		<content:encoded><![CDATA[<p>i agree.  i like the new controller and am very anxious to see how it is used.  it will be very cool to control games in new ways.  it will lead to new game ideas which will lead to new methods of control.</p>
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		<title>By: grant</title>
		<link>http://www.brittlefish.com/2005/09/16/the-revolution-controller/comment-page-1/#comment-82</link>
		<dc:creator>grant</dc:creator>
		<pubDate>Mon, 19 Sep 2005 17:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.brittlefish.com/?p=28#comment-82</guid>
		<description>Valentine:

You are right, the new system shouldn&#039;t have any problem handling some of the tried and true game formulas.  The problem is getting people to accept that it can.  The Revolution has gotten a lot of good publicity and a lot of bad publicity in the last few days.  You and I know that the bad publicity is from people that don&#039;t have a clue about the new controller, but that doesn&#039;t stop people from reading and believing it.</description>
		<content:encoded><![CDATA[<p>Valentine:</p>
<p>You are right, the new system shouldn&#8217;t have any problem handling some of the tried and true game formulas.  The problem is getting people to accept that it can.  The Revolution has gotten a lot of good publicity and a lot of bad publicity in the last few days.  You and I know that the bad publicity is from people that don&#8217;t have a clue about the new controller, but that doesn&#8217;t stop people from reading and believing it.</p>
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